<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-942196772230448522</id><updated>2011-07-08T12:38:49.959-05:00</updated><title type='text'>Vincent M. Donatelli</title><subtitle type='html'>3D Artist</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://cannoneervince.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/942196772230448522/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://cannoneervince.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Vincent M. Dontelli</name><uri>http://www.blogger.com/profile/17950154005849047245</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-942196772230448522.post-9142866369654880405</id><published>2008-04-25T17:59:00.001-05:00</published><updated>2008-04-25T17:59:32.428-05:00</updated><title type='text'>RESUME`</title><content type='html'>&lt;a href="http://indestructiblecannon.com/vince/"&gt;View My Resume` HERE&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/942196772230448522-9142866369654880405?l=cannoneervince.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/942196772230448522/posts/default/9142866369654880405'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/942196772230448522/posts/default/9142866369654880405'/><link rel='alternate' type='text/html' href='http://cannoneervince.blogspot.com/2008/04/resume.html' title='RESUME`'/><author><name>Vincent M. Dontelli</name><uri>http://www.blogger.com/profile/17950154005849047245</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-942196772230448522.post-5560775102830501516</id><published>2008-04-24T11:03:00.025-05:00</published><updated>2009-07-24T11:38:37.330-05:00</updated><title type='text'>Unreal 3 Engine</title><content type='html'>Sagiten - The Heron of Heaven - New Vs. Dead Comparison&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc02.deviantart.com/fs28/f/2008/121/6/1/Sagiten__Alt_Mode_Comparison_by_GeneralSoundwave.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 300px;" src="http://fc02.deviantart.com/fs28/f/2008/121/6/1/Sagiten__Alt_Mode_Comparison_by_GeneralSoundwave.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sagiten - The Heron of Heaven&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc85.deviantart.com/fs25/f/2008/121/6/a/Sagiten__Root_Mode_by_GeneralSoundwave.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 300px;" src="http://fc85.deviantart.com/fs25/f/2008/121/6/a/Sagiten__Root_Mode_by_GeneralSoundwave.jpg" border="0" alt="" /&gt;&lt;/a&gt; This is my first real Next-Gen game ready character. I am a HUGE Transformer fan and I created this original fan-fic piece based off of a character named Dr. Fujiyama, the creator of the NIGHTBIRD. Samurai were typically fishermen, so I found it fitting to base the his Astro-Unit name off of the Heron. Sagiten refers to "The Heron of Heaven" who are incredibly intelligent strategists who know how to draw in and trap their prey.&lt;br /&gt;&lt;br /&gt;Total working time is approx. 6 months for 1 total concept, 1 character, 1 vehicle, and 3 weapons. This includes Modeling, Texturing, Technical Directing, Animation, ActorX Export/Unreal3Ed Import, and Unreal3 Script. The Character is customizable in the respect that the 'men ornaments' and 'haidate' can be deleted to diversify rank, enabling the creation of 3 total characters. Once the skin textures are replaced, a plethora of diversity is enabled. Dr. Fujiyama does not transform, however, the Motorcycle does. The Root-Mode is design off of 2 snowmobiles named the Hyanide and Ba'al with all-terrain capabilities. In it's Alt-Mode, the Energo Bike attaches itself to the back of the strength enhancing Sagiten armor of the Doc. This backpack also enacts as a Jetpack-Hanglider. The center section of the entire jetpack that attaches to the back of the character is based off of the actual pack used in The Transformers episodes "Dinobot Island Pt. 1 and 2. (Just making sure I'm getting all the right people the right credit).&lt;br /&gt;&lt;br /&gt;The Sagiten general was awarded 3 swords from the United Earth Defense Government; A Masamune, Sousetsu- Creation, and Kaimetsu- Destruction. Each sword has customizable  features including the Same, Fuchi, Tsuba, and the Katana/Wakizashi Blade itself. The Fuchi of the SouKai duo are engraved as well. The Masamune was based off of a combination of these actual historical Masamunes:&lt;br /&gt;http://translate.google.com/translate?hl=en&amp;sl=ja&amp;u=http://www.nosyu-token.jp/deco/masamune/masamune.htm&amp;sa=X&amp;oi=translate&amp;resnum=1&amp;ct=result&amp;prev=/search%3Fq%3Dhttp://www.nosyu-token.jp/deco/masamune/masamune.htm%26hl%3Den%26sa%3DG&lt;br /&gt;http://www.sekiryu.co.jp/fukkoku/e-02.htm&lt;br /&gt;http://filmswords.com/highlander/masamuneart.htm (The Hamon was based on the last image)&lt;br /&gt;&lt;br /&gt;The Unreal3 screen shots are print-screens from within the Unreal3 editor. The only thing I did was place the character inside of the Torlan/Vehicles map. The map, lighting, and the environment was all created by Epic Games.&lt;br /&gt;&lt;br /&gt;This is my organized breakdown:&lt;br /&gt;&lt;br /&gt;Polycounts:&lt;br /&gt;SK_CH_Sagiten_DrFujiyama_All:&lt;br /&gt;  5,414&lt;br /&gt;     SK_CH_Sagiten_DrFujiyama_Head:&lt;br /&gt;       635&lt;br /&gt;     SK_CH_Sagiten_DrFujiyama_Upper:&lt;br /&gt;       2,870&lt;br /&gt;     SK_CH_Sagiten_DrFujiyama_Lower:&lt;br /&gt;       1,722&lt;br /&gt;&lt;br /&gt;SK_VH_Sagiten_EnergoBike_All:&lt;br /&gt;  15,632&lt;br /&gt;     SK_VH_Sagiten_EnergoBike_Chasis:&lt;br /&gt;       7,932&lt;br /&gt;     ST_VH_Sagiten_EnergoBike_Jetpack:&lt;br /&gt;       1,810&lt;br /&gt;     SK_VH_Sagiten_EnergoBike_Wheel/TrackAssem:&lt;br /&gt;       1,856 Each (2 Total)&lt;br /&gt;          ST_VH_Sagiten_EnergoBike_Wheel:&lt;br /&gt;          344 Each (8 Total)&lt;br /&gt;          SK_VH_Sagiten_EnergoBike_Track: &lt;br /&gt;          480 Each (2 Total)&lt;br /&gt;     ST_VH_Sagiten_EnergoBike_BoosterPack:&lt;br /&gt;       255 Each (2 Total)&lt;br /&gt;     ST_VH_Sagiten_EnergoBike_WheelGuards:&lt;br /&gt;       417 Each (4 Total)&lt;br /&gt;&lt;br /&gt;SK_WP_SWD_KTN_Masamune&lt;br /&gt;  2,332&lt;br /&gt;     ST_WP_SWD_KTN_TSU_Masamune&lt;br /&gt;       632&lt;br /&gt;     ST_WP_SWD_KTN_SAM_Masamune&lt;br /&gt;       1,220&lt;br /&gt;     ST_WP_SWD_KTN_FCH_Masamune&lt;br /&gt;       96&lt;br /&gt;     ST_WP_SWD_KTN_NGS_Masamune&lt;br /&gt;       384&lt;br /&gt;SK_WP_SWD_SYA_Masamune&lt;br /&gt;    454   &lt;br /&gt;&lt;br /&gt;SK_WP_SWD_WKZ_SouKai (Souetsu/Kaimetsu)&lt;br /&gt;  1,127 Each (2 Total)&lt;br /&gt;     ST_WP_SWD_WKZ_TSU_SouKai &lt;br /&gt;       255&lt;br /&gt;     ST_WP_SWD_WKZ_SAM_SouKai &lt;br /&gt;       631&lt;br /&gt;     ST_WP_SWD_WKZ_FCH_SouKai &lt;br /&gt;       56&lt;br /&gt;     ST_WP_SWD_WKZ_NGS_SouKai &lt;br /&gt;       185&lt;br /&gt;SK_WP_SWD_SYA_SouKai &lt;br /&gt;    392&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Textures: &lt;br /&gt;Character: (Diffuse, SpecularWt, SpecularColor, Normal, AO, EmissiveMask, DamageMask)&lt;br /&gt;  T_CH_Sagiten_Head&lt;br /&gt;  T_CH_Sagiten_Upper&lt;br /&gt;  T_CH_Sagiten_Lower&lt;br /&gt;  T_CH_Sagiten_LowerHaidate&lt;br /&gt;  &lt;br /&gt;  T_CH_Sagiten_Head_DMG&lt;br /&gt;  T_CH_Sagiten_Upper_DMG&lt;br /&gt;  T_CH_Sagiten_Lower_DMG&lt;br /&gt;  T_CH_Sagiten_LowerHaidate_DMG&lt;br /&gt;&lt;br /&gt;Vehicle (Diffuse, SpecularWt, SpecularColor, Normal, AO, Fresnel, EmissiveMask)&lt;br /&gt;  T_VH_Sagiten_Main&lt;br /&gt;  T_VH_Sagiten_Feathers&lt;br /&gt;  T_VH_Sagiten_JetPack&lt;br /&gt;  T_VH_Sagiten_BoosterPack&lt;br /&gt;  T_VH_Sagiten_WheelGuards&lt;br /&gt;  T_VH_Sagiten_Track&lt;br /&gt;  T_VH_Sagiten_Wheel&lt;br /&gt;&lt;br /&gt;Weapons (Diffuse, SpecularWt, SpecularColor, Normal, AO, Fresnel, EmissiveMask, DamageMask)&lt;br /&gt;  T_WP_SWD_KTN_Kaimetsu&lt;br /&gt;  T_WP_SWD_WKZ_Sousetsu&lt;br /&gt;  T_WP_SWD_WKZ_Masamune&lt;br /&gt;  T_WP_SWD_SYA_SouKaiMune&lt;br /&gt;&lt;br /&gt;Everything saw Z-Brush, even if it was only for a mesh-smooth normal map export. The Shading Netowrks from Unreal3 are all handwritten. I learned the Material Kismet system and had a TON of fun with it. I setup my characters textures just like the Unreal3 Goliath Tank. In other words, it is setup that when you fire upon the character, damage will occur specifically where you are firing, not damaging the rest of the character in the mean-time. I must admit that I borrowed 3 textures for the burn-out damage overlay; VH_All.Materials.T_VH_All_Axon_Damage_D, VH_All.Materials.T_VH_All_Axon_Damage_N, and VH_All.Materials.T_VH_All_Axon_Detail_N. I do not have the ability to export those 3 textures out of Unreal, so I don't really know what they are in order to re-create them.  However, I did compensate by creating an entire damage set for the character on my own. I did not create custom damage textures for the vehicle itself. I used Unreal's preset, but the shader network is still handwritten. &lt;br /&gt;&lt;br /&gt;The character itelf is coded and broken down further into minor entities as well; Head_Helmet, Head_Visor, Head_Mask, Upper_Torso, Upper_Arms, Upper_Shoulders, Upper_ShoulderR, Upper_ShoulderL, Lower_Thighs, Lower_Boots, Lower_Haidate. It was much easier to assemble everything in the environment inside of UnrealEd by entities rather than parts, so thats why I didn't include them into the polycount list. This character can use all of the Unreal3 animations, however, I am currently preparing to export my own custom set. I've done this numerous times in UT2004s UnrealEd2. I get hung up on the faction coding section... In case anyone is curious, I have 1 entire model dedicated to each kind of bone structure; 3D Max Biped Bone Names, Maya bone names, and Maya bone names broken down by entity.&lt;br /&gt;&lt;br /&gt;Special Thanks:&lt;br /&gt;Yuji - for having the patiencefor teaching me Japanese and basing this entire character off of you.&lt;br /&gt;Ron - for always giving me an honest opinion and pushing my art further&lt;br /&gt;Demp - for being such a badass mentor and really showing me how to unleash my talent&lt;br /&gt;Ty - allowing me to ask you 'what do you think' all day&lt;br /&gt;Buckshot - Showing me how to make Transformers stuff applicable to humans.&lt;br /&gt;Rich- for lending me your Motion Sickness....&lt;br /&gt;R3d - for always, always, ALWAYS giving me the straight answer, even if the truth hurts. BOOYAH FOO I GOT THIS.&lt;br /&gt;JSter - now maybe we can go to Epic?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And a very special thanks to Mr. Alessandro Baldasseroni. You can imagine what it meant to me for you to critique my work. Thank you again for posting your Hellgate tutorial online.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/942196772230448522-5560775102830501516?l=cannoneervince.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/942196772230448522/posts/default/5560775102830501516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/942196772230448522/posts/default/5560775102830501516'/><link rel='alternate' type='text/html' href='http://cannoneervince.blogspot.com/2008/04/unreal-3-engine.html' title='Unreal 3 Engine'/><author><name>Vincent M. Dontelli</name><uri>http://www.blogger.com/profile/17950154005849047245</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-942196772230448522.post-5906875914954554799</id><published>2007-11-12T00:25:00.001-06:00</published><updated>2008-02-02T04:10:31.099-06:00</updated><title type='text'>3D ANIMATION</title><content type='html'>&lt;object width="450" height="329"&gt;&lt;param name="movie" value="http://backend.deviantart.com/embed/view.swf" /&gt;&lt;param name="flashvars" value="id=76246880&amp;width=1337" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;embed src="http://backend.deviantart.com/embed/view.swf" type="application/x-shockwave-flash" width="450" flashvars="id=76246880&amp;width=1337" height="329" allowscriptaccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;Updated Optimus Prime 3D Animation Reel... Please Click to Play Animation.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt; &lt;br /&gt;&lt;object width="450" height="273"&gt;&lt;param name="movie" value="http://backend.deviantart.com/embed/view.swf"&gt;&lt;/param&gt;&lt;param name="flashvars" value="id=69906904" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;embed src="http://backend.deviantart.com/embed/view.swf" type="application/x-shockwave-flash" width="450" flashvars="id=69906904" height="273" allowscriptaccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Staff Attack Animation Test for Shadows In Darkness. I'm assuming this was for an MMO called Stargate... Please Click to Play Animation&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/942196772230448522-5906875914954554799?l=cannoneervince.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/942196772230448522/posts/default/5906875914954554799'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/942196772230448522/posts/default/5906875914954554799'/><link rel='alternate' type='text/html' href='http://cannoneervince.blogspot.com/2007/11/3d-animation.html' title='3D ANIMATION'/><author><name>Vincent M. Dontelli</name><uri>http://www.blogger.com/profile/17950154005849047245</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-942196772230448522.post-4644195772602400056</id><published>2007-11-12T00:24:00.029-06:00</published><updated>2009-07-24T11:28:13.526-05:00</updated><title type='text'>3D RENDERS</title><content type='html'>Anatomy Study: Mesomorph&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc94.deviantart.com/fs38/f/2008/318/3/6/Anatomy_Study__Male_Mesomorph_by_GeneralSoundwave.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 300px;" src="http://fc94.deviantart.com/fs38/f/2008/318/3/6/Anatomy_Study__Male_Mesomorph_by_GeneralSoundwave.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Craftsman Tools: Woodpile&lt;br /&gt;http://craftsman-dev.fuelindustries.com/&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc17.deviantart.com/fs34/f/2008/308/9/b/Craftsman_Tools__Woodpile_by_GeneralSoundwave.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 300px;" src="http://fc17.deviantart.com/fs34/f/2008/308/9/b/Craftsman_Tools__Woodpile_by_GeneralSoundwave.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;UH-60 Blackhawk&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc77.deviantart.com/fs31/f/2008/231/b/5/UH_60_Blackhawk_by_GeneralSoundwave.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 300px;" src="http://fc77.deviantart.com/fs31/f/2008/231/b/5/UH_60_Blackhawk_by_GeneralSoundwave.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sagitenjikara&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc06.deviantart.com/fs27/i/2008/115/4/e/Sagitenjikara_by_GeneralSoundwave.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 300px;" src="http://fc06.deviantart.com/fs27/i/2008/115/4/e/Sagitenjikara_by_GeneralSoundwave.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc01.deviantart.com/fs19/f/2007/310/7/d/RobrertSponge__Custodian_by_GeneralSoundwave.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 300px;" src="http://fc01.deviantart.com/fs19/f/2007/310/7/d/RobrertSponge__Custodian_by_GeneralSoundwave.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://fc03.deviantart.com/fs19/f/2007/310/9/8/SUPAH_Lobert_Attacku_by_GeneralSoundwave.jpg"&gt;&lt;img style="margin: 0px 10px 10px 0px; float: left; width: 300px;" alt="" src="http://fc03.deviantart.com/fs19/f/2007/310/9/8/SUPAH_Lobert_Attacku_by_GeneralSoundwave.jpg" border="0" /&gt;&lt;/a&gt;&lt;div&gt;Robert Sponge&lt;/div&gt;Polys: 10,301&lt;br /&gt;Textures: 2 2048x2048&lt;br /&gt;Diffuse&lt;br /&gt;Specular Level&lt;br /&gt;Specular Color&lt;br /&gt;AO&lt;br /&gt;Normal Map&lt;br /&gt;Bump Map&lt;br /&gt;&lt;br /&gt;Tool Belt: 1 1024x1024&lt;br /&gt;Polys: 3,643&lt;br /&gt;Diffuse&lt;br /&gt;Specular Level&lt;br /&gt;Specular Color&lt;br /&gt;AO&lt;br /&gt;Normal Map&lt;br /&gt;Bump Map&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc01.deviantart.com/fs20/f/2007/310/0/3/General_Marcos___Putnit_Down_by_GeneralSoundwave.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 300px;" src="http://fc01.deviantart.com/fs20/f/2007/310/0/3/General_Marcos___Putnit_Down_by_GeneralSoundwave.jpg" alt="" border="0" /&gt;&lt;/a&gt;Polys: 7,592&lt;br /&gt;Textures: 2 2048x2048&lt;br /&gt;Diffuse&lt;br /&gt;Specular Level&lt;br /&gt;Specular Color&lt;br /&gt;AO&lt;br /&gt;Normal Map&lt;br /&gt;Bump Map&lt;br /&gt;&lt;br /&gt;M9 Beretta:&lt;br /&gt;Polys: 403&lt;br /&gt;Textures: 1 1024x1024&lt;br /&gt;Diffuse&lt;br /&gt;Specular Level&lt;br /&gt;Normal Map&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc03.deviantart.com/fs19/i/2007/310/2/9/All_over_your_business_____by_GeneralSoundwave.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 300px;" src="http://fc03.deviantart.com/fs19/i/2007/310/2/9/All_over_your_business_____by_GeneralSoundwave.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc01.deviantart.com/fs19/f/2007/310/9/0/Speech_of_the_Tyrant_by_GeneralSoundwave.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 300px;" src="http://fc01.deviantart.com/fs19/f/2007/310/9/0/Speech_of_the_Tyrant_by_GeneralSoundwave.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Domestic Cows: Healthy and Emaciated&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc01.deviantart.com/fs48/f/2009/180/f/6/Domestic_Cattle__Cow_A_by_GeneralSoundwave.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 300px;" src="http://fc01.deviantart.com/fs48/f/2009/180/f/6/Domestic_Cattle__Cow_A_by_GeneralSoundwave.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc08.deviantart.com/fs48/f/2009/188/7/3/Domestic_Cattle__Cow_B_by_GeneralSoundwave.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 300px;" src="http://fc08.deviantart.com/fs48/f/2009/188/7/3/Domestic_Cattle__Cow_B_by_GeneralSoundwave.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/942196772230448522-4644195772602400056?l=cannoneervince.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/942196772230448522/posts/default/4644195772602400056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/942196772230448522/posts/default/4644195772602400056'/><link rel='alternate' type='text/html' href='http://cannoneervince.blogspot.com/2007/11/3d-renders.html' title='3D RENDERS'/><author><name>Vincent M. Dontelli</name><uri>http://www.blogger.com/profile/17950154005849047245</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-942196772230448522.post-4863086636426244926</id><published>2007-11-12T00:23:00.033-06:00</published><updated>2008-12-18T13:39:11.507-06:00</updated><title type='text'>3D HEAD VARIATIONS</title><content type='html'>Timorese Victim of Hurricane Nuri&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc98.deviantart.com/fs39/f/2008/347/1/f/Timorese_Victim_by_GeneralSoundwave.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 300px;" src="http://fc98.deviantart.com/fs39/f/2008/347/1/f/Timorese_Victim_by_GeneralSoundwave.jpg" border="0" alt="" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mr. Scherer&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc99.deviantart.com/fs39/f/2008/353/d/7/Robert_Sponge_by_GeneralSoundwave.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 300px;" src="http://fc99.deviantart.com/fs39/f/2008/353/d/7/Robert_Sponge_by_GeneralSoundwave.jpg" border="0" alt="" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dictator General Onesimo&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc01.deviantart.com/fs19/f/2007/310/0/9/DictatorGeneral_MarcosOnesimo_by_GeneralSoundwave.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 300px;" src="http://fc01.deviantart.com/fs19/f/2007/310/0/9/DictatorGeneral_MarcosOnesimo_by_GeneralSoundwave.jpg" border="0" alt="" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc01.deviantart.com/fs19/f/2007/310/f/4/Dictator_General_MarcosOnesimo_by_GeneralSoundwave.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 300px;" src="http://fc01.deviantart.com/fs19/f/2007/310/f/4/Dictator_General_MarcosOnesimo_by_GeneralSoundwave.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Miss. Jones&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc03.deviantart.com/fs38/f/2008/353/0/3/Miss_Jones_by_GeneralSoundwave.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 300px;" src="http://fc03.deviantart.com/fs38/f/2008/353/0/3/Miss_Jones_by_GeneralSoundwave.jpg" alt="" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mr. Iwanaka &lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc28.deviantart.com/fs39/f/2008/350/6/2/Mr__Iwanaka_by_GeneralSoundwave.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 300px;" src="http://fc28.deviantart.com/fs39/f/2008/350/6/2/Mr__Iwanaka_by_GeneralSoundwave.jpg" border="0" alt="" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BZO&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc04.deviantart.com/fs20/f/2007/310/9/e/BZO_by_GeneralSoundwave.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 300px;" src="http://fc04.deviantart.com/fs20/f/2007/310/9/e/BZO_by_GeneralSoundwave.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/942196772230448522-4863086636426244926?l=cannoneervince.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/942196772230448522/posts/default/4863086636426244926'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/942196772230448522/posts/default/4863086636426244926'/><link rel='alternate' type='text/html' href='http://cannoneervince.blogspot.com/2007/11/3d-head-variations_12.html' title='3D HEAD VARIATIONS'/><author><name>Vincent M. Dontelli</name><uri>http://www.blogger.com/profile/17950154005849047245</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-942196772230448522.post-7262395173429870157</id><published>2007-11-12T00:23:00.001-06:00</published><updated>2007-11-12T00:23:29.687-06:00</updated><title type='text'>3D WEAPONRY</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc02.deviantart.com/fs21/f/2007/310/2/0/M4_Carbine_by_GeneralSoundwave.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px;" src="http://fc02.deviantart.com/fs21/f/2007/310/2/0/M4_Carbine_by_GeneralSoundwave.jpg" border="0" alt="" /&gt;&lt;/a&gt;M4 Carbine&lt;br /&gt;Polys: 403&lt;br /&gt;&lt;br /&gt;Textures: 1 1024x1024&lt;br /&gt;Diffuse&lt;br /&gt;Specular Level&lt;br /&gt;Normal Map&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc01.deviantart.com/fs19/f/2007/310/2/a/M4_Carbine_Munitions_by_GeneralSoundwave.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px;" src="http://fc01.deviantart.com/fs19/f/2007/310/2/a/M4_Carbine_Munitions_by_GeneralSoundwave.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Crate:&lt;br /&gt;Polys: 4860&lt;br /&gt;Textures: 1 Main 1024x1024&lt;br /&gt;Diffuse&lt;br /&gt;Specular Level&lt;br /&gt;Normal&lt;br /&gt;Textures: 1 Mid-base 512x512&lt;br /&gt;Diffuse&lt;br /&gt;Specular Level&lt;br /&gt;Normal&lt;br /&gt;&lt;br /&gt;Munitions:&lt;br /&gt;Polys: 4609&lt;br /&gt;&lt;br /&gt;Ammo Crate, Box, Round Strip, and Round&lt;br /&gt;Textures: 512x512&lt;br /&gt;Diffuse&lt;br /&gt;Specular Level&lt;br /&gt;Normal&lt;br /&gt;Ammo Can&lt;br /&gt;Textures: 512x512&lt;br /&gt;Diffuse Color&lt;br /&gt;Specular&lt;br /&gt;Normal&lt;br /&gt;&lt;br /&gt;A typical M4 Carbine Ammo Re-Supply...&lt;br /&gt;1680 Rounds Per Ammo Crate&lt;br /&gt;2 Ammo Cans per Ammo Crate&lt;br /&gt;3 Bandoleers per Ammo Can&lt;br /&gt;4 Ammo Boxes per Bandoleer (minus overall 10 Rounds)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc02.deviantart.com/fs19/f/2007/310/0/2/M9_Beretta_by_GeneralSoundwave.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px;" src="http://fc02.deviantart.com/fs19/f/2007/310/0/2/M9_Beretta_by_GeneralSoundwave.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;M9 Beretta&lt;br /&gt;&lt;br /&gt;High-Res&lt;br /&gt;Polys: 5,053&lt;br /&gt;Low-Res&lt;br /&gt;Polys: 403&lt;br /&gt;Textures: 1 1024x1024&lt;br /&gt;Diffuse&lt;br /&gt;Specular Level&lt;br /&gt;Normal Map&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/942196772230448522-7262395173429870157?l=cannoneervince.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/942196772230448522/posts/default/7262395173429870157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/942196772230448522/posts/default/7262395173429870157'/><link rel='alternate' type='text/html' href='http://cannoneervince.blogspot.com/2007/11/3d-weaponry_12.html' title='3D WEAPONRY'/><author><name>Vincent M. Dontelli</name><uri>http://www.blogger.com/profile/17950154005849047245</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-942196772230448522.post-8428601485967248670</id><published>2007-11-12T00:22:00.005-06:00</published><updated>2009-07-24T11:48:36.163-05:00</updated><title type='text'>3D OBJECTS</title><content type='html'>!Djembe!&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc06.deviantart.com/fs47/f/2009/200/f/2/Djembe_by_GeneralSoundwave.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 300px;" src="http://fc06.deviantart.com/fs47/f/2009/200/f/2/Djembe_by_GeneralSoundwave.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc03.deviantart.com/fs19/f/2007/310/8/f/Masamune_Tsuka_Menuki_by_GeneralSoundwave.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px;" src="http://fc03.deviantart.com/fs19/f/2007/310/8/f/Masamune_Tsuka_Menuki_by_GeneralSoundwave.jpg" border="0" alt="" /&gt;&lt;/a&gt;Menuki-Ornament placed over the peg that holds the hilt to the tang. The primary purpose of the Menuki is decorative in nature although some schools emphasis there use to insure proper placement of the hand.&lt;br /&gt;In my recent studies of tryting to re-create the Masamune, I have found out that there are only approximately 50 swords in existance that he actually forged. Masamune rarely signed his swords and that is why they are so difficult to come accross. Because of the rarity of images on the internet or from books, I am forced to assemble 1 Masamune from a series of parts from other Masamune swords. The menuki that I used as a reference took over 2 weeks for me to find. I am very pleased with how this came out overall.&lt;br /&gt;&lt;br /&gt;The Basic overall shape was created in 3D Max and I completed it in Z-Brush.&lt;br /&gt;This specific image is what I used as direct reference for my menuki. It is original artwork by Masamune:&lt;br /&gt;[link]&lt;br /&gt;If you want to read the English Translation by Google, go here:&lt;br /&gt;[link];prev=/search%3Fq%3D[link]&lt;br /&gt;&lt;br /&gt;Tools:&lt;br /&gt;3D Studio Max 8&lt;br /&gt;Z Brush 3&lt;br /&gt;Photshop Tweaks&lt;br /&gt;1 Full Day Effort... not including research time. That would be well over 3 weeks due to the research on the entire sword and history.&lt;br /&gt;&lt;br /&gt;3,031,040 Polygons - This is not a typo.&lt;br /&gt;&lt;br /&gt;References:&lt;br /&gt;Masamune The Swordsmith&lt;br /&gt;[link]&lt;br /&gt;Other Menuki:&lt;br /&gt;[link]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/942196772230448522-8428601485967248670?l=cannoneervince.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/942196772230448522/posts/default/8428601485967248670'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/942196772230448522/posts/default/8428601485967248670'/><link rel='alternate' type='text/html' href='http://cannoneervince.blogspot.com/2007/11/3d-objects_12.html' title='3D OBJECTS'/><author><name>Vincent M. Dontelli</name><uri>http://www.blogger.com/profile/17950154005849047245</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-942196772230448522.post-6392566023188880718</id><published>2007-11-12T00:14:00.010-06:00</published><updated>2009-07-24T11:34:48.821-05:00</updated><title type='text'>2D to 3D STYLE MATCHING ART</title><content type='html'>The Transformers Fan-Character: Showdown&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc02.deviantart.com/fs49/f/2009/205/7/e/TF_Fanchar_Original__Showdown_by_GeneralSoundwave.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 300px;" src="http://fc02.deviantart.com/fs49/f/2009/205/7/e/TF_Fanchar_Original__Showdown_by_GeneralSoundwave.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Transformers Fan-Interpretation:Dr. Fujiyama, The Sagiten General.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc01.deviantart.com/fs24/f/2007/348/7/1/Dr__Fujiyama___Aged_General_by_GeneralSoundwave.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px;" src="http://fc01.deviantart.com/fs24/f/2007/348/7/1/Dr__Fujiyama___Aged_General_by_GeneralSoundwave.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Created entirely asymmetrically. &lt;br /&gt;6 hours z-brush time.&lt;br /&gt;Total Polys: 608,768&lt;br /&gt;Total HD polys: 153.092096 Million&lt;br /&gt;&lt;br /&gt;Textures - 2048x2048:&lt;br /&gt;Diffuse&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Transformers Fan-Interpretation:Animalien&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc04.deviantart.com/fs22/f/2007/314/0/5/Animalien_Chief_by_GeneralSoundwave.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px;" src="http://fc04.deviantart.com/fs22/f/2007/314/0/5/Animalien_Chief_by_GeneralSoundwave.jpg" alt="" border="0" /&gt;&lt;/a&gt;Animalien: High-Poly Head: 2,059,776&lt;br /&gt;Low-PolyHead: 3,896&lt;br /&gt;&lt;br /&gt;Textures - 2048x2048:&lt;br /&gt;Diffuse&lt;br /&gt;AO&lt;br /&gt;Displace&lt;br /&gt;Bump&lt;br /&gt;SSS_Epidermal&lt;br /&gt;SSS_Subdermal&lt;br /&gt;SSS_Backsurface&lt;br /&gt;Normal&lt;br /&gt;SpecLevel&lt;br /&gt;SpecColor1&lt;br /&gt;SpecColor2&lt;br /&gt;Fresnel&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/942196772230448522-6392566023188880718?l=cannoneervince.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/942196772230448522/posts/default/6392566023188880718'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/942196772230448522/posts/default/6392566023188880718'/><link rel='alternate' type='text/html' href='http://cannoneervince.blogspot.com/2007/11/2d-to-3d-style-matching-art.html' title='2D to 3D STYLE MATCHING ART'/><author><name>Vincent M. Dontelli</name><uri>http://www.blogger.com/profile/17950154005849047245</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-942196772230448522.post-5232965626512650378</id><published>2007-11-05T22:10:00.000-06:00</published><updated>2007-11-09T16:13:29.096-06:00</updated><title type='text'>RESUME`</title><content type='html'>&lt;a href="http://indestructiblecannon.com/vince/"&gt;View My Resume` HERE&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/942196772230448522-5232965626512650378?l=cannoneervince.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/942196772230448522/posts/default/5232965626512650378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/942196772230448522/posts/default/5232965626512650378'/><link rel='alternate' type='text/html' href='http://cannoneervince.blogspot.com/2007/11/resume.html' title='RESUME`'/><author><name>Vincent M. Dontelli</name><uri>http://www.blogger.com/profile/17950154005849047245</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry></feed>
